Friday, July 1, 2011

Tribes: Ascend Gameplay Trailer Analysis

Gameplay teaser slowed down

At the very start, we can see Blood Eagle logos on some crates.

Plasma turret. It's shown later on in the video with a blow glow at the tip of the barrel, so I'm fairly certain it is indeed a plasma turret.

HUD explained, or at least my best guesses. I don't really get the point of the speed indicators, if they're even that. The community over at the T:A forums came up with it, and hasn't been confirmed. They only show up when moving through the air.

The laser rifle does not use energy. We never see the actual sniper/laser rifle(s) model in this video, only the zoomed-in view, so the ammo count is likely on the gun itself. As far as I know, every gun has its ammo count on the weapon somewhere, as opposed to somewhere else on the screen like in previous Tribes game.

This part of the video would seem to confirm the base auto-repair statement from an anonymous playtester. It's seen a few times throughout the video, only when either of the energy/generator icons are faded out.

Double flag icon. This is seen a few times as well throughout the video, and I can't quite figure it out. There are really only 3 possible flag positions: on the stand, off the stand, and in the posession of a player. The single flag icon is shown the most throughout the video, leading me to believe it means the flag is on the stand. No flag icon at all, which is also shown in the video, likely means it's been taken. So there's really only one option left for a double flag icon: not on the stand. Who knows.

This is a zoomed-in view of another gun. It's the exact same display as the laser rifle, so every weapon likely has the exact same zoom in view. I originally thought the laser/sniper rifle zoom would be different, but this says otherwise. Also note the object at the top left; likely a type of grenade. It doesn't look anything like the one we see towards the end.

Player with flag. Nothing to analyze here really, just a snapshot of someone with the flag. Sure does seem pretty damn big though. He is killed a second or so later in the vid, and nothing on the HUD changes, so I dunno what's up with that. Then again, alpha...

Regenerating health?. I don't like this picture for several reasons. 1. The damage effects shown when getting shot. 2. Note the health bar. This is a Light armor player, who has a maximum armor of 800. He was shot, and was dropped down to 480. However, instead of his health bar going black, there are faded blue sections of health shown. This could mean 2 things. 1. His health will regenerate to that point over time. 2. It merely shows how much damage was received, and will turn black over time. Who knows. Also note the orange bars above his (empty) grenade icon. This is seen several times in the video and no one seems to know what the fuck it represents.

And finally, here are some shots of the sticky grenade at the end of the video.

http://i.imgur.com/Ql0WL.jpg

http://i.imgur.com/vse38.jpg

Also worth noting is that in several images you can see those large, long ships. On top of them are what I think are rocket/missile turrets. Not positive since we never get a close up look at them, but I wouldn't be surprised if they were.

2 comments:

  1. http://img232.imageshack.us/img232/249/tribesinfoscreen.png

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  2. Yep, already saw that...unfortunately...

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